albertel

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    Albertel's Skills[edit | edit source]

    Null[edit source]

    Button Notation: Black frame, n
    BMO Notation: n

    Null Dice are worth no points at the end of the round.

    If a Null Die is used to capture a die, remove the captured die from the game instead of putting it into your Score Pile.

    Null Dice were introduced by the promotional character Tess, available at GenCon for the Studio Foglio Brawl decks.


    Queer[edit source]

    Button Notation: Q
    BMO Notation: q

    Queer Dice are treated as Standard Dice if showing an even number.

    Queer Dice are treated as Shadow Dice if showing an odd number.


    Speed[edit source]

    Button Notation: Red frame, lighting bolt
    BMO Notation: z

    Speed Dice are normal in all respects, except that they have an additional attack called a Speed Attack. This is basically an inverted Skill attack.

    Speed Attack: Use one Speed die to capture any number of your opponent’s dice. The dice you capture must add up exactly to the value of the Speed die. Re-roll the Speed Die and take the captured dice out of play.


    Time and Space[edit source]

    Button Notation: Polyhedral frame
    BMO Notation: ^

    Whenever a Time and Space Die re-rolls an odd number, take an extra turn. Only one extra turn may be taken no matter how many Time and Space Dice roll odd.

    Tirade, the Looney Labs mascot, introduced the Time and Space Dice to Button Men.


    Trip[edit source]

    Button Notation: Strikethrough through the number
    BMO Notation: t

    Trip Dice do not count for going first.

    Trip Attack: Choose any one opposing die as the Target. Roll both the Trip Die and the Target, then compare the numbers they show. If the Trip Die now shows an equal or greater number than the Target, the Target is captured. Otherwise, the attack merely has the effect of re-rolling both dice. Trip Dice cannot make an attack that could not possibly result in a capture (e.g. a t1 attacking a (4,4) Twin Die cannot win, so the attack would be illegal).

    Trip Dice were introduced in the Lunch Money set.


    S Swing Dice can be any die between 6 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.