Fan Chung Graham
Fan Chung Graham's Skills[edit | edit source]
Konstant[edit source]
Button Notation: | Yellow frame, k |
BMO Notation: | k |
Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.
Konstant Dice retain their initially rolled value; they are never re-rolled.
Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.
Konstant Dice were introduced in the Button Brains set.
Mood Swing[edit source]
Button Notation: | ? |
BMO Notation: | ? |
Before the round, a Mood Swing can be any size in the allowable range. During the game, whenever you re-roll a Mood Swing it will randomly change size. Mood Swings always choose from among all common die sizes (not all integers) with equal probability. The definition of “common” die sizes is 4, 6, 8, 10, 12, and 20. For a "Y?," add 1, 2, and optionally 16 as selections, for a "Z?" add an optional d16 and d30, and for a "P?" add a 1, 2, 16, 24, and 30.
Button Men Online omits the d16 from the Y? and Z? swing dice based upon precedent set by the original BMO site. Using a d16 in live play is thus optional as long as all players agree. A Moody P-Swing did not exist until after the current Button Men Online site and thus uses the d16 and d24.
Option[edit source]
Button Notation: | Two numbers separated by a horizontal line |
BMO Notation: | / |
Option Dice look like fractions. They are represented as two numbers within a circular Dice Frame, separated by a horizontal line. Option Dice function like Swing Dice, and can be changed at any time that a Swing Die could be changed. However, they can only take one of the two values shown.
For example a 4/12 Option Die could be either a 4 or a 12.
X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.