Mad Robin/Season 14
The buttons for Mad Robin Season 14 were chosen from these buttons who had winning percentages (based on the old site's stats) in the 45% - 53% range, and who had never played each other:
- Anti-Llama: %Ho(1,2) %Ho(1,4) %Ho(1,6) %Ho(1,8)
- Cheese Weasel: (6) (8) (12) (16) (20)
- Darrin: (6) (6) z(12) Fq(R) Fq(R)
- itachi: fnz(4) (8) (12) fnz(20) (X)
- juelki: (6) (10) (12) p(X)? (X,X)
- malarson: oH(4) (5,5) z(20) %(20) (U)
- Randy: (4) D(6) D(8) (30) (S)
- Ryo-Ohki: (4) (4) (4) (12) r(10) r(12) r(20) r(30)
For discussions of this season, see the Mad Robin Season 14 thread in the Tournaments forum.
(Note that this page was produced by a Python script that automatically generates the content from a YAML config file, with game data based on queries to the actual site. The wiki will let you edit this page by hand, but those edits will be overwritten the next time the script publishes updates. Contact the commissioner if you'd like to suggest changes -- feedback is always welcome!)
Division A[edit | edit source]
Preference lists[edit | edit source]
Buttons are assigned by a least-squares method, such that the sum of the squares of the preference rankings of the buttons is minimized (1 point for first choice, 4 points for second, etc).
Player | first | second | third | fourth | fifth | sixth | seventh | eighth |
---|---|---|---|---|---|---|---|---|
irilyth | Anti-Llama | Darrin | Ryo-Ohki | itachi | malarson | juelki | Randy | Cheese Weasel |
jimmosk | Ryo-Ohki | Anti-Llama | malarson | itachi | Darrin | Randy | juelki | Cheese Weasel |
jl8e | itachi | Anti-Llama | juelki | malarson | Darrin | Randy | Cheese Weasel | Ryo-Ohki |
glassonion | itachi | Darrin | juelki | Randy | malarson | Ryo-Ohki | Anti-Llama | Cheese Weasel |
mcculloch | malarson | Darrin | Ryo-Ohki | Randy | juelki | Anti-Llama | Cheese Weasel | itachi |
Ruckous | Darrin | Ryo-Ohki | juelki | Anti-Llama | Cheese Weasel | malarson | itachi | Randy |
Only five buttons in the collective top two, so someone's getting their third choice; and, conveniently, the two with non-unique first choices also have a third choice that isn't in anyone else's top two, so clearly five get their first and one of those two gets their third. glassonion lost the coin flip.
14 total points.
Matches[edit | edit source]
Each game is listed twice, once in each player's row; the scores in the row for the player, and the background color (green for a win, red for a loss), are from that player's perspective.
irilyth (Anti-Llama) |
jimmosk (Ryo-Ohki) |
jl8e (itachi) |
glassonion (juelki) |
mcculloch (malarson) |
Ruckous (Darrin) | |
---|---|---|---|---|---|---|
irilyth (Anti-Llama) |
Game #3329 (3/2/0) |
Game #3330 (3/2/0) |
Game #3331 (3/1/0) |
Game #3332 (2/3/0) |
Game #3333 (3/2/1) | |
jimmosk (Ryo-Ohki) |
Game #3329 (2/3/0) |
Game #3374 (1/3/0) |
Game #3375 (3/2/0) |
Game #3376 (0/3/0) |
Game #3377 (1/3/0) | |
jl8e (itachi) |
Game #3330 (2/3/0) |
Game #3374 (3/1/0) |
Game #3337 (1/3/0) |
Game #3335 (3/1/0) |
Game #3336 (2/3/0) | |
glassonion (juelki) |
Game #3331 (1/3/0) |
Game #3375 (2/3/0) |
Game #3337 (3/1/0) |
Game #3392 (3/1/0) |
Game #3393 (3/1/0) | |
mcculloch (malarson) |
Game #3332 (3/2/0) |
Game #3376 (3/0/0) |
Game #3335 (1/3/0) |
Game #3392 (1/3/0) |
Game #3395 (1/3/0) | |
Ruckous (Darrin) |
Game #3333 (2/3/1) |
Game #3377 (3/1/0) |
Game #3336 (3/2/0) |
Game #3393 (1/3/0) |
Game #3395 (3/1/0) |
Standings[edit | edit source]
The standings are determined by percentage of games won, with ties broken by head-to-head results (among the tied players), or total percentage of rounds won.
Player (Button) |
Games W - L (%) |
Rounds W - L (%) |
---|---|---|
irilyth (Anti-Llama) | 4 - 1 (80%) | 14 - 10 (58%) |
glassonion (juelki) | 3 - 2 (60%) | 12 - 9 (57%) |
Ruckous (Darrin) | 3 - 2 (60%) | 12 - 10 (55%) |
jl8e (itachi) | 2 - 3 (40%) | 11 - 11 (50%) |
mcculloch (malarson) | 2 - 3 (40%) | 9 - 11 (45%) |
jimmosk (Ryo-Ohki) | 1 - 4 (20%) | 7 - 14 (33%) |
jimmosk is relegated to Division B.
Division B[edit | edit source]
Preference lists[edit | edit source]
Buttons are assigned by a least-squares method, such that the sum of the squares of the preference rankings of the buttons is minimized (1 point for first choice, 4 points for second, etc).
Player | first | second | third | fourth | fifth | sixth | seventh | eighth |
---|---|---|---|---|---|---|---|---|
devious | Ryo-Ohki | Randy | itachi | malarson | Anti-Llama | Darrin | juelki | Cheese Weasel |
raymund | Darrin | juelki | Randy | malarson | Anti-Llama | itachi | Cheese Weasel | Ryo-Ohki |
Limax | malarson | Anti-Llama | Ryo-Ohki | juelki | Darrin | Randy | Cheese Weasel | itachi |
alwayslurking | malarson | Anti-Llama | Randy | Darrin | itachi | juelki | Cheese Weasel | Ryo-Ohki |
tetujin | Cheese Weasel | juelki | itachi | Anti-Llama | Randy | malarson | Darrin | Ryo-Ohki |
Squiddhartha | Anti-Llama | malarson | Ryo-Ohki | Darrin | juelki | itachi | Randy | Cheese Weasel |
tetujin declined to submit a preference list, so let's just resolve the other five, and give tetujin a random one of the remaining three. Of the other five, there are six buttons in the collective top two -- but we can't get four firsts and a second, because both Limax and alwayslurking have the same top two. So, it's four firsts and a third for 13 points, or three firsts and two seconds for 11 points; the latter is clearly better... But also can't be done, because Squiddhartha has the same top two as well (just in the other order), so one of those three is going to get their third choice. Randy for alwayslurking is the only one that isn't anyone's first choice, so there you have it. Randomly choosing between the other three, tetujin gets Cheese Weasel.
14 total points.
Matches[edit | edit source]
Each game is listed twice, once in each player's row; the scores in the row for the player, and the background color (green for a win, red for a loss), are from that player's perspective.
devious (Ryo-Ohki) |
raymund (Darrin) |
Limax (malarson) |
alwayslurking (Randy) |
tetujin (Cheese Weasel) |
Squiddhartha (Anti-Llama) | |
---|---|---|---|---|---|---|
devious (Ryo-Ohki) |
Game #3346 (2/3/0) |
Game #3347 (3/2/0) |
Game #3348 (3/1/0) |
Game #3349 (3/2/0) |
Game #3350 (3/2/0) | |
raymund (Darrin) |
Game #3346 (3/2/0) |
Game #3355 (1/3/0) |
Game #3357 (2/3/0) |
Game #3359 (1/3/0) |
Game #3360 (2/3/0) | |
Limax (malarson) |
Game #3347 (2/3/0) |
Game #3355 (3/1/0) |
Game #3398 (2/3/0) |
Game #3399 (3/2/0) |
Game #3400 (3/1/0) | |
alwayslurking (Randy) |
Game #3348 (1/3/0) |
Game #3357 (3/2/0) |
Game #3398 (3/2/0) |
Game #3354 (3/2/0) |
Game #3356 (3/1/0) | |
tetujin (Cheese Weasel) |
Game #3349 (2/3/0) |
Game #3359 (3/1/0) |
Game #3399 (2/3/0) |
Game #3354 (2/3/0) |
Game #3345 (1/3/0) | |
Squiddhartha (Anti-Llama) |
Game #3350 (2/3/0) |
Game #3360 (3/2/0) |
Game #3400 (1/3/0) |
Game #3356 (1/3/0) |
Game #3345 (3/1/0) |
Standings[edit | edit source]
The standings are determined by percentage of games won, with ties broken by head-to-head results (among the tied players), or total percentage of rounds won.
Player (Button) |
Games W - L (%) |
Rounds W - L (%) |
---|---|---|
devious (Ryo-Ohki) | 4 - 1 (80%) | 14 - 10 (58%) |
alwayslurking (Randy) | 4 - 1 (80%) | 13 - 10 (57%) |
Limax (malarson) | 3 - 2 (60%) | 13 - 10 (57%) |
Squiddhartha (Anti-Llama) | 2 - 3 (40%) | 10 - 12 (45%) |
tetujin (Cheese Weasel) | 1 - 4 (20%) | 10 - 13 (43%) |
raymund (Darrin) | 1 - 4 (20%) | 9 - 14 (39%) |
devious is promoted to Division A; tetujin and Raymund are relegated to Division C.
Division C[edit | edit source]
Preference lists[edit | edit source]
Buttons are assigned by a least-squares method, such that the sum of the squares of the preference rankings of the buttons is minimized (1 point for first choice, 4 points for second, etc).
Player | first | second | third | fourth | fifth | sixth | seventh | eighth |
---|---|---|---|---|---|---|---|---|
KermitTheBear | Randy | Cheese Weasel | Darrin | itachi | Anti-Llama | juelki | malarson | Ryo-Ohki |
blackshadowshade | Ryo-Ohki | malarson | Randy | juelki | Darrin | Anti-Llama | Cheese Weasel | itachi |
tavella | malarson | Darrin | Randy | Anti-Llama | Ryo-Ohki | Cheese Weasel | itachi | juelki |
eksortso | malarson | Anti-Llama | Cheese Weasel | itachi | Darrin | Randy | juelki | Ryo-Ohki |
Hubbub | malarson | Ryo-Ohki | Darrin | Randy | itachi | Cheese Weasel | Anti-Llama | juelki |
wembley_fraggle | itachi | juelki | malarson | Ryo-Ohki | Darrin | Randy | Anti-Llama | Cheese Weasel |
Four unique first choices, and wow, all eight buttons in the collective top two, so we should be able to do four firsts and two seconds here... And indeed, tw of the players with malarson first (tavella and eksortso) had second-choice buttons that no one else had in their top two, while the third's (Hubbub) was someone else's first choice, so tavella gets Darrin, eksortso gets Anti-Llama, and everyone else gets their first choice.
12 total points.
Matches[edit | edit source]
Each game is listed twice, once in each player's row; the scores in the row for the player, and the background color (green for a win, red for a loss), are from that player's perspective.
KermitTheBear (Randy) |
blackshadowshade (Ryo-Ohki) |
tavella (Darrin) |
eksortso (Anti-Llama) |
Hubbub (malarson) |
wembley_fraggle (itachi) | |
---|---|---|---|---|---|---|
KermitTheBear (Randy) |
Game #3383 (2/3/0) |
Game #3384 (0/3/0) |
Game #3385 (0/3/0) |
Game #3386 (3/2/0) |
Game #3387 (2/3/0) | |
blackshadowshade (Ryo-Ohki) |
Game #3383 (3/2/0) |
Game #3378 (1/3/1) |
Game #3379 (3/2/0) |
Game #3380 (3/2/0) |
Game #3381 (3/2/0) | |
tavella (Darrin) |
Game #3384 (3/0/0) |
Game #3378 (3/1/1) |
Game #3405 (2/3/0) |
Game #3406 (2/3/0) |
Game #3407 (3/2/0) | |
eksortso (Anti-Llama) |
Game #3385 (3/0/0) |
Game #3379 (2/3/0) |
Game #3405 (3/2/0) |
Game #3413 (3/0/0) |
Game #3414 (1/3/0) | |
Hubbub (malarson) |
Game #3386 (2/3/0) |
Game #3380 (2/3/0) |
Game #3406 (3/2/0) |
Game #3413 (0/3/0) |
Game #3340 (2/3/0) | |
wembley_fraggle (itachi) |
Game #3387 (3/2/0) |
Game #3381 (2/3/0) |
Game #3407 (2/3/0) |
Game #3414 (3/1/0) |
Game #3340 (3/2/0) |
Standings[edit | edit source]
The standings are determined by percentage of games won, with ties broken by head-to-head results (among the tied players), or total percentage of rounds won.
Player (Button) |
Games W - L (%) |
Rounds W - L (%) |
---|---|---|
blackshadowshade (Ryo-Ohki) | 4 - 1 (80%) | 13 - 11 (54%) |
eksortso (Anti-Llama) | 3 - 2 (60%) | 12 - 8 (60%) |
tavella (Darrin) | 3 - 2 (60%) | 13 - 9 (59%) |
wembley_fraggle (itachi) | 3 - 2 (60%) | 13 - 11 (54%) |
KermitTheBear (Randy) | 1 - 4 (20%) | 7 - 14 (33%) |
Hubbub (malarson) | 1 - 4 (20%) | 9 - 14 (39%) |
blackshadowshade and eksortso are promoted to Division B; KermitTheBear and Hubbub are relegated to Division D.
Division D[edit | edit source]
Preference lists[edit | edit source]
Buttons are assigned by a least-squares method, such that the sum of the squares of the preference rankings of the buttons is minimized (1 point for first choice, 4 points for second, etc).
Player | first | second | third | fourth | fifth | sixth | seventh | eighth |
---|---|---|---|---|---|---|---|---|
kaufman | malarson | Darrin | Ryo-Ohki | Anti-Llama | itachi | juelki | Randy | Cheese Weasel |
nkmcalli | Darrin | malarson | Randy | juelki | Anti-Llama | itachi | Ryo-Ohki | Cheese Weasel |
dudleypippin | malarson | Anti-Llama | itachi | Darrin | Randy | Ryo-Ohki | juelki | Cheese Weasel |
blinkingline | itachi | Randy | Anti-Llama | malarson | Darrin | juelki | Ryo-Ohki | Cheese Weasel |
yawetag | Darrin | juelki | Ryo-Ohki | Cheese Weasel | malarson | Anti-Llama | Randy | itachi |
Stoooooooo | itachi | Anti-Llama | Randy | Darrin | malarson | juelki | Ryo-Ohki | Cheese Weasel |
Only three unique first choices, but six different buttons in the collective top two, so three firsts and three seconds is our best case. kaufman's and nkmcalli's second choices are someone else's first choices, so they'd need to get their first choices (malarson and Darrin) in order to make that work. That gives dudleypippin and yawetag their second choices (Anti-Llama and juelki), which means Stoooooooo's second choice is now unavailable, so Stoooooooo gets first choice itachi and blinkingline gets second choice Randy.
15 total points.
Matches[edit | edit source]
Each game is listed twice, once in each player's row; the scores in the row for the player, and the background color (green for a win, red for a loss), are from that player's perspective.
kaufman (malarson) |
nkmcalli (Darrin) |
dudleypippin (Anti-Llama) |
blinkingline (Randy) |
yawetag (juelki) |
Stoooooooo (itachi) | |
---|---|---|---|---|---|---|
kaufman (malarson) |
Game #3368 (3/2/0) |
Game #3369 (1/3/0) |
Game #3372 (3/0/0) |
Game #3371 (3/0/0) |
Game #3370 (3/1/0) | |
nkmcalli (Darrin) |
Game #3368 (2/3/0) |
Game #3341 (3/1/0) |
Game #3342 (3/1/0) |
Game #3343 (1/3/0) |
Game #3344 (3/1/0) | |
dudleypippin (Anti-Llama) |
Game #3369 (3/1/0) |
Game #3341 (1/3/0) |
Game #3351 (0/3/0) |
Game #3352 (0/3/0) |
Game #3353 (0/3/0) | |
blinkingline (Randy) |
Game #3372 (0/3/0) |
Game #3342 (1/3/0) |
Game #3351 (3/0/0) |
Game #3338 (2/3/0) |
Game #3339 (0/3/0) | |
yawetag (juelki) |
Game #3371 (0/3/0) |
Game #3343 (3/1/0) |
Game #3352 (3/0/0) |
Game #3338 (3/2/0) |
Game #3361 (0/3/1) | |
Stoooooooo (itachi) |
Game #3370 (1/3/0) |
Game #3344 (1/3/0) |
Game #3353 (3/0/0) |
Game #3339 (3/0/0) |
Game #3361 (3/0/1) |
Standings[edit | edit source]
The standings are determined by percentage of games won, with ties broken by head-to-head results (among the tied players), or total percentage of rounds won.
Player (Button) |
Games W - L (%) |
Rounds W - L (%) |
---|---|---|
kaufman (malarson) | 4 - 1 (80%) | 13 - 6 (68%) |
Stoooooooo (itachi) | 3 - 2 (60%) | 11 - 6 (65%) |
nkmcalli (Darrin) | 3 - 2 (60%) | 12 - 9 (57%) |
yawetag (juelki) | 3 - 2 (60%) | 9 - 9 (50%) |
blinkingline (Randy) | 1 - 4 (20%) | 6 - 12 (33%) |
dudleypippin (Anti-Llama) | 1 - 4 (20%) | 4 - 13 (24%) |
kaufman and Stoooooooo are promoted to Division C; blinkingline and dudleypippin are relegated to the new Division E.
Overall[edit | edit source]
Head to head[edit | edit source]
Each game is listed twice, once in each button's row; the scores in the row for the button, and the background color (green for a winning record, red for losing, yellow for even), are from that button's perspective.
Standings[edit | edit source]
The standings are determined by percentage of games won, with ties broken by total percentage of rounds won.
The "pop" column is an approximation of each button's popularity: The score is the sum of of the squares of the inverse of the positions times the number of people who put them in that position, so 64 points for each person who put them first, 49 points for each second, 36 points for each third, and so on, and higher numbers mean more popular. The numbered columns are how many people put them in those positions.
Button | Games W - L (%) |
Rounds W - L (%) |
pop | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|---|---|---|
juelki | 14 - 6 (70%) | 49 - 30 (62%) | 483 | 0 | 4 | 3 | 3 | 2 | 6 | 4 | 2 |
malarson | 22 - 18 (55%) | 90 - 74 (55%) | 917 | 8 | 3 | 2 | 4 | 4 | 2 | 1 | 0 |
Ryo-Ohki | 16 - 14 (53%) | 62 - 72 (46%) | 583 | 3 | 2 | 6 | 1 | 1 | 2 | 3 | 6 |
Randy | 15 - 15 (50%) | 59 - 59 (50%) | 547 | 1 | 2 | 6 | 3 | 2 | 5 | 4 | 1 |
Darrin | 20 - 20 (50%) | 85 - 87 (49%) | 798 | 4 | 5 | 2 | 4 | 7 | 1 | 1 | 0 |
itachi | 14 - 16 (47%) | 59 - 62 (49%) | 615 | 5 | 0 | 3 | 4 | 3 | 3 | 2 | 4 |
Anti-Llama | 17 - 23 (42%) | 72 - 84 (46%) | 710 | 2 | 7 | 1 | 4 | 4 | 3 | 3 | 0 |
Cheese Weasel | 2 - 8 (20%) | 19 - 27 (41%) | 243 | 1 | 1 | 1 | 1 | 1 | 2 | 6 | 11 |