MegaTokyo

    From Buttonmen Wiki

    Set Size: 6 Buttons
    Designers: Dreamshade
    Artist: Fred Gallagher

    MegaTokyo is a fan set based on the webcomic of the same name. It introduces Full Auto dice, dice that double their value for a power or skill attack, but cause you to miss your next turn.[1] The set was posted by Dreamshade on the old MegaTokyo forums.

    Original Forum Post Text[edit | edit source]

    On October 16, 2020, a document was found with the original text from the initial post about the set. No responses where refinements and images had been posted were included in the document. Included as follows is the full origin post of the MegaTokyo set by Dreamshade.

    Today was a real boring freaking day at work. So I decided to amuse myself by concocting this: In the tradition of Sluggy, Dork Tower, and Japanese Beetle, my suggestions for Megatokyo Button Men. If you haven't the slightest clue what I'm talking about, I suggest you start here. Would probably sell the pairs as Largo & Ping, Piro & "DC", Dom & Erika. Certainly glad to hear other suggestions, especially on the quickly written up character descriptions. Would love to see someone with photoshop put together a graphic for the button (left my photoshop install stuff in Nebraska). See special dice rules at the bottom to decipher my odd markings. Don't know how powerful any of these would really be, as I don't have several playtesting friends, but tried to base them off existing button men to keep them balanced. Anyhoo...

    Largo - 12 20 20 20 X - Largo cannot use skill attacks. Largo is the possessor of 3vil l33t 5k1IIz and some-time zombie hunter. He likes to frag people.

    (Drunken powers may make you fairly strong, but not very skillful...)

    Ping - 4 8 X! X! Ping is every fanboy's dream and fully compatible with the Playstation 2. In self defense, she has been known to beat fanboys up.

    (A cross between Zeppo and Stark, I figured Ping should be adaptable and upgradable.)

    Piro - 4 8 8 zX? zX? Piro is a Quake savant and Puchiko cosplayer. He likes to frag people.

    (Speed Mood Swing Dice to highlight the savant ability to catch an opponent off guard and a bit of self pity and manic depression that shows up every now and then.)

    Darkly Cute - 4 p8 s10 p12 sX (Subject to change) "DC" is a zombie imitator and runs a fanboy manipulation racket. We're pretty sure she likes to beat people up.

    (The vampire/raver/zombie/whatever-she-is deserves shadow and poison dice.)

    Dom - 10 10 #20 #20 X Dom is a winged bishounen flunkie and abstract stick figure artist. He likes to beat people up.

    (Had to invent a new die type for Dom to highlight that firearms appeal. Explained below.)

    Erika - z10 z12 z12 z4/20! Erika generally works as eye candy for places trafficked by young males. She likes to beat fanboys up.

    (A cross between Zeppo and Morgan, includes a Turbo Speed Option Die to illustrate the ability to deal with large crowds of pubescents at one time.)

    New rules:

    # Dice - Full Auto Dice (subject to change) You may double the number on this die for use in a skill or power attack. (i.e. To capture a 17 in a skill attack, you can combine a 1 and a full-auto-8. A full-auto-15 can power attack any number up to and including 30.) You must then skip your next turn "to reload." You may only use the full auto option on one f.a. die per attack.

    Other Dice explanation:

    X: Swing Dice (Choose any amount of sides for this die from 4 to 20 before the match, may change after losing a match. If a character has more than one X die, they must all be the same number of dice [unless changed by a turbo swing].)

    Number/Number: Option Dice (Like a swing die, but you can only choose between two available numbers.)

    X!, #/#!: Turbo Swing/Option Die (You may change the number of sides on this die whenever you reroll it after an attack.)

    X?: Mood Swing Dice (The size of the swing die changes randomly whenever you roll it. Whenver you roll this die for an attack, roll a d6 and consult the chart: 1: d4; 2: d6; 3: d8; 4: d10; 5: d12; 6: d20.)

    z Dice: Speed Dice (May make a "speed attack": captures any amount of dice that add up to the number on the speed die.)

    p Dice: Poison Dice (Subtracts its sides from the score of the person who holds it at the end of the game rather than adding to it.)

    s Dice: Shadow Dice (For Power attacks, captures dice greater than/equal to the number showing, but not more than the die's highest possible number. i.e. a 4 showing on a s6 die can capture a 5 but not a 7)