Orlando
Orlando's Skills[edit | edit source]
Konstant[edit source]
Button Notation: | Yellow frame, k |
BMO Notation: | k |
Konstant Dice may not Power Attack. Konstant Dice may not Skill Attack alone.
Konstant Dice retain their initially rolled value; they are never re-rolled.
Konstant Dice may add or subtract their value when used in a multi-die Skill Attack.
Konstant Dice were introduced in the Button Brains set.
Mighty[edit source]
Button Notation: | H |
BMO Notation: | H |
Mighty Dice grow one available die size larger every time they are re-rolled. Mighty Dice first officially appeared in the Space Girlz set exclusive to the first Button Men Online site and the Button Men Mobile app. It was originally created on the original Button Men Online site by user Santiago.
Shadow[edit source]
Button Notation: | horizontal line above number, s |
BMO Notation: | s |
Shadow Dice are normal in all respects, except that they can not make Power Attacks. Instead, they can make inverted Power Attacks, called Shadow Attacks.
Shadow Attack: Use one of your Shadow Dice to capture one of your opponent’s dice. The target die must show a value equal to or greater than the attacking die, but within its range.
For example, a Shadow 12 showing 7 can capture any value between 7 and 12.
Shadow Dice can make Skill Attacks normally.
Stinger[edit source]
Button Notation: | Blue frame, cube outline background |
BMO Notation: | g |
Stinger Dice do not count for going first.
Stinger Dice may be used as any number from their lowest possible value up to the value they currently show in a skill attack. A Die showing 4 and a Stinger Die showing 6 can make a Skill Attack on any die showing 5-10. Two Stinger dice each showing 10 could Skill Attack any dice showing from 2-20.
X Swing Dice can be any die between 4 and 20. Swing Dice are allowed to be any integral size between their upper and lower limit, including both ends, and including nonstandard die sizes like 17 or 9. Each player chooses his or her Swing Die in secret at the beginning of the match, and thereafter the loser of each round may change their Swing Die between rounds. If a character has any two Swing Dice of the same letter, they must always be the same size.