Prince Diamond

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    Prince Diamond's Iconic Power[edit | edit source]

    Dark Crystal - If Prince Diamond loses a round, instead of bringing in a Reserve Die, he may remove from the game one of his opponent's Starting Dice for the rest of the match. Prince Diamond can use this ability twice in a match. (Normally this ability is not available if playing against a Button without Iconic Powers.)

    Prince Diamond's Skills[edit | edit source]

    Reserve[edit source]

    Button Notation: Alternate color text
    BMO Notation: r

    Whenever you lose a round to your opponent, you may move any one of your character’s Reserve Dice into your Starting Dice for the next round (the same rule applies to your opponent after they lose a round). When the next round begins, you will now have one extra die to use during play. This reassignment of Reserve Dice to Starting Dice applies to any round and once a Reserve Die is converted to a Starting Die, it remains in play as a Starting Die for every subsequent round until the match is over. Transforming a Reserve Die into a Starting Die is not a requirement if you lose; it is always optional. Characters who just won the previous round cannot transform their Reserve Dice.

    For any abilities that look for Variable Dice, Reserve Dice count as Variable Dice.

    Reserve Dice first appeared in the Sailor Moon sets.